Castle Wolfenstein Version 1.4 Beavis and Butthead/BarneyStein Mod
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Castle Wolfenstein Version 1.4 Beavis and Butthead/BarneyStein Mod
After starting the game, press the Escape/ESC key twice to move past the two custom title screens and begin the game of Barneystein. Keys can be changed in the controls menu, but are: Arrow keys to move, Space to "Open", CTRL to fire, ALT to strafe. Pressing ESC during the game goes to the menu for BarneyStein, allowing you to change controls, increase the size of the play screen, and restart the game with a different difficulty setting.
Created in 1994, the Barneystein patch is one of the earlier examples of what has become known as "modding"; modifying the graphics, sounds or operation of games to reflect improvements, cultural references, or humor. (Examples range well into the 1980s and earlier.) The original program, Castle Wolfenstein 3D, was a shareware hit and one of the earlier examples of iD Software's technically proficient and happily bloody gameplay that would reach a later apex with DOOM and Quake.
This program was created at the height of the Anti-Barney the Dinosaur online craze, when the popularity of the children's television program "Barney and Friends", known for simplistic singing and "Barney the Purple Dinosaur" merchandise permeating many stores. The distribution disk this material comes from included anti-Barney writing from Usenet newsgroups, including fiction and "analysis" materials parodying or ranting against Barney.
Samples of Beavis and Butthead, as well as Barney the Dinosaur, permeate this game, as well as remixed graphics of the walls and enemies. The level design and gameplay appear to be left completely intact.
A full breakdown of the work done to modify the work was done by the lead modder, Michael Adcock (Blackadder), in a textfile, which can be read here.
Thanks to Anatoly Shashkin for work in preparing this installation for instant play on the Internet Archive.
Created in 1994, the Barneystein patch is one of the earlier examples of what has become known as "modding"; modifying the graphics, sounds or operation of games to reflect improvements, cultural references, or humor. (Examples range well into the 1980s and earlier.) The original program, Castle Wolfenstein 3D, was a shareware hit and one of the earlier examples of iD Software's technically proficient and happily bloody gameplay that would reach a later apex with DOOM and Quake.
This program was created at the height of the Anti-Barney the Dinosaur online craze, when the popularity of the children's television program "Barney and Friends", known for simplistic singing and "Barney the Purple Dinosaur" merchandise permeating many stores. The distribution disk this material comes from included anti-Barney writing from Usenet newsgroups, including fiction and "analysis" materials parodying or ranting against Barney.
Samples of Beavis and Butthead, as well as Barney the Dinosaur, permeate this game, as well as remixed graphics of the walls and enemies. The level design and gameplay appear to be left completely intact.
A full breakdown of the work done to modify the work was done by the lead modder, Michael Adcock (Blackadder), in a textfile, which can be read here.
Thanks to Anatoly Shashkin for work in preparing this installation for instant play on the Internet Archive.
- Addeddate
- 2016-09-20 22:05:38
- Emulator
- dosbox
- Emulator_ext
- zip
- Emulator_start
- BARNWOLF/WOLF.BAT
- Identifier
- killbeavisandbutthead
- Identifier-ark
- ark:/13960/t6j14z13r
- Scanner
- Internet Archive HTML5 Uploader 1.6.3
- Year
- 1994
comment
Reviews
Reviewer:
Michael Adcock
-
favoritefavoritefavoritefavoritefavorite -
March 28, 2018
Subject: Thank you!
Subject: Thank you!
Just wanted to say I'm honored that you found and included my patch here. Over the years it's sometimes come up randomly and I'm always amazed when someone recognizes it and played it back in the day.
I've had a little blurb about it tucked away on my site for a while now http://michaeladcock.info/MLIS/publications.php but I'm glad it now has a proper home at the internet archive.
That other commenter is correct about the sound emulation -- the music for the intro/outro is not perfect, but in-game sounds/music are fine. Given the amount of effort that went into tool building and general hackery back in the early 90s just to replace some images and sound effects in this game and others, it's incredible we can now play this stuff in a browser, minor issues aside.
Also, it seems the "fiction" link in the descriptive text was meant to point here, but appears broken:
https://archive.org/download/killbeavisandbutthead/STORY.TXT
I've had a little blurb about it tucked away on my site for a while now http://michaeladcock.info/MLIS/publications.php but I'm glad it now has a proper home at the internet archive.
That other commenter is correct about the sound emulation -- the music for the intro/outro is not perfect, but in-game sounds/music are fine. Given the amount of effort that went into tool building and general hackery back in the early 90s just to replace some images and sound effects in this game and others, it's incredible we can now play this stuff in a browser, minor issues aside.
Also, it seems the "fiction" link in the descriptive text was meant to point here, but appears broken:
https://archive.org/download/killbeavisandbutthead/STORY.TXT
Reviewer:
Felipe Corrêa da Silva Sanches
-
favoritefavoritefavoritefavorite -
September 21, 2016
Subject: Annoying tone
Subject: Annoying tone
There is an annoying tone in the credits music after quiting the game. It does not sound like something made on purpose by the musician. I wonder whether that's some sort of sound card emulation glitch...
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Software Library: MS-DOS GamesUploaded by Jason Scott on